Platforms

App development cost by platform

Where your app runs changes what it costs — and not in the way most estimates suggest. The device and OS test matrix, the store release process and the platform-specific engineering are usually the difference between a cheap estimate and an honest one.

Like-for-like

The same app, priced on each platform alone

One controlled configuration — a standard app, six features, 24 screens, custom backend, baseline security — built for each platform as its only surface. That is the only way these figures are comparable.

Cost by platform for an identical app
PlatformSame app, priced hereDevice configsTest matrixTypical stack
iOS$230K – $320K930 hrsSwift, SwiftUI, UIKit
Android$240K – $330K2464 hrsKotlin, Jetpack Compose
Cross-platform$260K – $360K2674 hrsReact Native, Flutter, TypeScript, Dart
Web app$230K – $320K1234 hrsTypeScript, React, Next.js
Tablet$240K – $330K1446 hrsSwift, Kotlin, React Native
Desktop$250K – $340K1054 hrsElectron, Tauri, Swift, C#
Wearable$220K – $300K834 hrsSwiftUI, WatchKit, Wear Compose
TV / OTT$250K – $340K1688 hrstvOS, Android TV, Roku BrightScript
Those are single-surface figures. Combining platforms costs far less than adding them up: shared backend, data model, APIs and design system are built once, and each additional surface pays only for its own client build, store release and device matrix. React Native / Flutter collapses iOS and Android into one codebase entirely.

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