App development cost by platform
Where your app runs changes what it costs — and not in the way most estimates suggest. The device and OS test matrix, the store release process and the platform-specific engineering are usually the difference between a cheap estimate and an honest one.
The same app, priced on each platform alone
One controlled configuration — a standard app, six features, 24 screens, custom backend, baseline security — built for each platform as its only surface. That is the only way these figures are comparable.
| Platform | Same app, priced here | Device configs | Test matrix | Typical stack |
|---|---|---|---|---|
| iOS | $230K – $320K | 9 | 30 hrs | Swift, SwiftUI, UIKit |
| Android | $240K – $330K | 24 | 64 hrs | Kotlin, Jetpack Compose |
| Cross-platform | $260K – $360K | 26 | 74 hrs | React Native, Flutter, TypeScript, Dart |
| Web app | $230K – $320K | 12 | 34 hrs | TypeScript, React, Next.js |
| Tablet | $240K – $330K | 14 | 46 hrs | Swift, Kotlin, React Native |
| Desktop | $250K – $340K | 10 | 54 hrs | Electron, Tauri, Swift, C# |
| Wearable | $220K – $300K | 8 | 34 hrs | SwiftUI, WatchKit, Wear Compose |
| TV / OTT | $250K – $340K | 16 | 88 hrs | tvOS, Android TV, Roku BrightScript |
Pick a platform
iOS
Narrow device range, fast OS adoption, the strictest review.
See costsAndroid
The widest device and OS matrix of any platform, and QA shows it.
See costsCross-platform
React Native or Flutter. One mobile team, two stores to satisfy.
See costsWeb app
No store review, instant releases, and the broadest reach.
See costsTablet
Not a phone app with more padding — the layouts are genuinely different.
See costsDesktop
Installers, auto-update, code signing and notarisation.
See costsWearable
A companion surface. Small screens, tight power and data budgets.
See costsTV / OTT
Four platforms wearing one label, plus remote-control navigation.
See costs